"The unchangeable past are not mountains that cannot be crossed."
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Inspirations

The game is inspired by real-life issues, the topic of "gender-based violence". This is a question that is often brought up but never fully resolved. After seeing the news of Tangshan Restaurant Incident and Xuzhou Chained Women Incident, I wanted to make something to once again drawing people's attention to this issue.
The tone of the game's story is hopeless, but there is a glimmer of hope. There is a saying that, except for physical pain, all pain comes from people's own values, not real existence. I wanted to tell a story about a girl who was full of regrets and couldn't break free from her psychological constraints.
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Narrative Design
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Character Concept

Art by: Fuhua Yang

Purple Bunny (Scarlet)
Little purple cloth bunny with messy hair and a cute painted face. This closed-eyed bunny doll is a projection of Monika's sister Scarlett
Material: Polyester, Acrylic, Cotton, Mohair
Background: In this highly patriarchal society, Scarlett, the first girl in the family, grew up with his father's disappointment. She has always dressed up as a boy for recognition, imitating offensive behavior at school and resenting her mother's lack of performance. As if, in this way, she could avoid being bullied.

Art by: Fuhua Yang

Art by: Fuhua Yang

Bird Whistle (Grandma Liu)
A traditional bird-shaped whistle fired with glaze. Can make a sound by adding water and blowing. This old porcelain whistle is a projection of Monika's neighbor's old lady.
Material: Porcelain
Background: The old lady lives alone in this community. She opened a bookstore nearby. Once, she was raped by a young man by chance, but was refused by police to file a case. The matter spread nearby,  no one took this offense seriously. This cause people begin to alienate her. Eventually, she hanged herself at home. The old lady has never been treated fairly.

Art by: Fuhua Yang

Matryoshka Doll (Aunt Eli)
Colorful Matryoshka Doll. Each layer has different expressions. This gorgeous wooden doll is a projection of Monika's aunt.
Material: Basswood, lacquer
Background: The prejudice Eli received from a young age awakened her femininity very early. Due to the bias of her parents, she severed ties with his family at an early age and became self-reliant. After her parents passed away, although she was looked down upon by her scumbag younger brother, she would often visit his house and look for opportunities to take care of her two little niece.

Art by: Han Bao

Art by: Fuhua Yang

Ms. Nurse (Mama)
A nurse doll, looking high-end but full of scratches. This tall, beautiful doll is a projection of Monika's mother
Material: Polyvinyl chloride, nylon, polyester
Background: As a housewife in her forties, Emily manages everything at home with willpower that Monika can't understand and still has the energy to take good care of her appearance. She used to be an outstanding graduate of a top-ranked university. However, she was being gaslighted, being abused both mentally and physically. Although Emily tried her best to protect her children, she was resented by Scarlet and Monika because she never thought of leaving this toxic relationship.

Art by: Han Bao

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Game Flow/Level Design

Props/clues/plot trigger process: Scarlet

Props/clues/plot trigger process: Emily (Mom)

Props/clues/plot trigger process: Aunt Alex

Props/clues/plot trigger process: Grandma Liu

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Environment

(Some asset are gathered from internet)

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User Interface
Demo

https://youtu.be/ISdWyhn3ed8

https://youtu.be/e7m7_NzEndo

Screenshots
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Credits
Group:
Brainstorm
Research
World setting
Game overview
Kailun Deng:
Narrative Design
Level design
Game flow
Environment concept
Props Design
Environment model
UE5 scene edit
Prop model
User Interface Design
Han Bao:
Art style research
Logo design
Character design
Fuhua Yang:
World setting
Narrative design
Character design & render

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